A new video game, Assassin’s Creed: Liberation, is set in 18th Century Louisiana and features the Creole heroine Aveline de Grandpré, who infiltrates plantations, fights masters and incites riots in her missions.
“‘Blackness can be a sort of performance,’ wrote the Kotaku writer Evan Narcisse, who has championed Assassin’s Creed: Liberation, as well as advocated more sophisticated portrayals of African-Americans in video games in general. Liberation makes that metaphor literal, by letting Aveline adopt personas that give her varying abilities and constraints. The ‘lady,’ who dresses and acts like the wealthy free woman that Aveline is, can fool men by charming them and is less likely to be noticed by the guards in the game — but she can’t climb buildings and is weak in a fight. The slave — Aveline disguises herself as one, while she and her white stepmother work to free others — can infiltrate areas under cover of labor. And the assassin persona is, well, less concerned with the historical basis of double consciousness.”
Full article: http://www.nytimes.com/2014/01/28/arts/video-games/assassins-creed-liberation-examines-colonial-blacks.html?ref=arts